It's unlike anything I've seen in a zombie game, and I've played dozens of them. This makes it so not only do you need to consider how and where to inflict damage upon every single enemy in the game, but every slash, gash, and bash will be accounted for. Frying them to a crisp with electricity or melting away their skin with an in-universe sludge called Caustic-X will provide markedly different results. Smash a zombie with a baton and the skull will crumble away to reveal the brain, or perhaps their jaw will hang loose like keys on a lanyard. Every single enemy in the game exists like the world's grossest onion, with each layer able to be peeled away via katana, mallet, or anything else you'll equip. Dead Island 2's secret weapon is its highly detailed damage model-something Dambuster can hang its hat on. Even the game's narrower, more linear zones feel full of stories to uncover.Īdding weight and variety to the combat is great, but it's not really new to the genre. Even then, the game also introduces several new types of undead not previously seen in the series, too. Dambuster stays true to the mythos of the original game by reintroducing many of the same classes of zombies, albeit now with more variety in their unique immunities, like electrified screamers who can't be killed with electricity since, well, that's already their whole deal. The early distinction between walkers, runners, and shamblers doesn't take long to give way to hulk-like crushers, disorienting screamers, and much more. With so much weapon variety, the zombies do well to match. Each weapon, be it a firefighter's axe, a wrench, a baseball bat, or one of many others, feels different, and the crafting system contains dozens of blueprints that can customize each weapon several times over, giving them familiar but still exciting status effects, as well as buffs to your chosen "Slayer" of the game's roster of six heroes. I was still discovering new weapons even after I beat the main story, including some named weapons that represent the game's best loot available. Dead Island 2 does an excellent job of evolving its first-person combat by way of both ample enemy and weapon variety, as well as a satisfying combat system that feels weighty and well-considered. Chiefly, it's about bludgeoning, beheading, maiming, or otherwise decommissioning the countless zombies who get in your way. Getting through the world of "HELL-A" isn't just about walking the Venice Beach boardwalk or trekking down the lavish Beverly Hills. Your first time through any zone, you won't be able to see and do everything, and the many locked doors you'll leave behind make retreading your steps a rewarding effort, as side quests open up new avenues consistently. Backtracking is common, especially when tackling the game's 40+ side missions alongside its 24 main quests. There are few straight paths through LA, and around every corner you'll find more monsters and the treasures they loom over. On the beach, storefronts are often explorable, rewarding you with great weapons, cash for upgrades, or other optional secrets. While exploring the pier, fences will cause you to duck through the arcade and past the bumper cars to get to the other end, creating new set pieces and keeping you zig-zagging through the unpredictable world. The game's world design relies on indirect routes. It's ultimately a benefit to the game, as it tends to strike an engrossing balance between width and depth. Dead Island 2 shirks a true sandbox-style open world in favor of smaller but more authored locales with far fewer repeating elements. None of the game's many locations are massive, but several of them are big enough, and regardless of its size, each zone is full of secrets, side quests, and plenty of reasons to stray from the main path. Now Playing: Dead Island 2 Review - Eat The Rich By clicking 'enter', you agree to GameSpot's
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